Phil Rudd
AC/DC · Immovable time, total minimalism and a pocket you can set a clock by
The grooves Phil Rudd actually uses across their path, moves and song studies — each one opens the same exercise workout the rest of the app links to.
Half-Time Pocket Groove
Level 2Groove · 60–150 BPM
Half-time takes a groove that would normally have the snare on 2 and 4 and moves it so the snare lands only once every two beats-worth — on beat 3 — making everything feel twice as slow and heavy even at the same tempo.
Goal: A big, heavy half-time pocket
WorkoutKick Placement Drill
Level 2Groove · 55–140 BPM
Your hands play the exact same thing every bar. Only the kick moves. This builds the 'my foot goes where I want' skill that everything else depends on.
Goal: Tight, creative kick phrasing under a static groove
WorkoutOpen Hi-Hat Dynamics
Level 3Groove · 55–140 BPM
Instead of always playing the hi-hat closed, you let it ring open ('o') on certain notes and snap it shut with your left foot right before the next hit. It's the classic disco/rock 'chick' sound.
Goal: Musical control over open and closed hi-hat sounds
WorkoutSnare–Tom Combination Grooves
Level 3Groove · 55–130 BPM
Instead of every backbeat landing on the snare, some of them move to a tom, so the groove itself sounds like a mini fill without ever stopping the pocket.
Goal: Groove vocabulary that sounds composed, not just backbeat-backbeat
Workout