← All drummers

Dave Lombardo

Slayer · The godfather of thrash — raw speed, tribal power, relentless aggression

The techniques Dave Lombardo actually uses across their path, moves and song studies — each one opens the same exercise workout the rest of the app links to.

Single Stroke Roll — Moving Around the Kit

Level 1

Hands · 50160 BPM

You alternate hands, one hit each, non-stop. You do NOT stay on the snare: every bar your hands move to a different drum so your arms learn to travel.

Goal: Even singles that stay even while your arms travel around the kit

Workout

Accent & Tap Control

Level 3

Hands · 55130 BPM

Every beat has 4 notes. The first one is loud (stick starts high), the other three are whispers (stick stays 2cm off the drum).

Goal: You control volume, not the stick

Workout

Double Stroke Roll

Level 2

Hands · 50140 BPM

Each hand plays twice before you swap. First hit is powered by your wrist, second hit is the stick bouncing.

Goal: Clean doubles you can move onto any drum

Workout

Double Kick 16ths + Ride Bell

Level 3

Double Kick · 55140 BPM

Your feet play a constant stream of 4 notes per beat, alternating right-left. Your hands play a normal rock groove on top so it sounds like music, not a machine gun exercise.

Goal: Even 16ths with nothing dropped for a full minute

Workout

Speed Bursts

Level 4

Double Kick · 70190 BPM

Short bursts above your comfortable tempo. Speed is trained in tiny doses, not by grinding.

Goal: Raise your top speed for short phrases

Workout

Weak Foot Leading

Level 3

Double Kick · 50120 BPM

Everything you normally start with your right foot, you start with your left. It will feel wrong. That is the point.

Goal: Both feet equally strong, so fills can start with either

Workout

Fills That Land in Odd Meters

Level 4

Progressive & Odd Time · 50120 BPM

Fills are harder in odd time because the bar ends one note earlier than you expect. This exercise trains you to plan a fill that fits inside a shortened bar and still resolves cleanly.

Goal: Fills that work naturally inside odd time signatures

Workout

Double Kick Endurance Intervals

Level 4

Double Kick · 55130 BPM

Same 16th note double kick, but treated like gym intervals. You play until the timer stops you, then rest completely.

Goal: Hold your tempo for 60 seconds with no tension

Workout

Dynamics Ladder — pp to ff and Back

Level 2

Hands · 50140 BPM

You play the exact same sticking the whole time — only the volume changes, climbing one step every bar from a whisper up to as loud as you can play cleanly, then back down.

Goal: Full conscious control over dynamics at any speed

Workout

Panic Attack Endurance Test

Level 5

Double Kick · 70180 BPM

The benchmark test. Dream Theater's Panic Attack sits around 150 BPM. You are working up to holding that for a full chorus.

Goal: A full chorus of 16ths at 150 BPM

Workout

Free Play Challenge

Level 3

Progressive & Odd Time · 55160 BPM

No grid, no tab. You play music and deliberately drop in at least three things you practised in this session.

Goal: Turn exercises into music

Workout