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Gavin Harrison

Porcupine Tree · Rhythmic illusion and groove displacement

The techniques Gavin Harrison actually uses across their path, moves and song studies — each one opens the same exercise workout the rest of the app links to.

Single Stroke Roll — Moving Around the Kit

Level 1

Hands · 50160 BPM

You alternate hands, one hit each, non-stop. You do NOT stay on the snare: every bar your hands move to a different drum so your arms learn to travel.

Goal: Even singles that stay even while your arms travel around the kit

Workout

Accent & Tap Control

Level 3

Hands · 55130 BPM

Every beat has 4 notes. The first one is loud (stick starts high), the other three are whispers (stick stays 2cm off the drum).

Goal: You control volume, not the stick

Workout

Hi-Hat Foot on the Offbeats

Level 3

Independence · 50120 BPM

Your left foot closes the hi-hat on the '&' — the space between the numbers. Most drummers' left foot is asleep; this wakes it up.

Goal: An independent left foot that keeps the pulse for you

Workout

Four-Limb Ostinato

Level 4

Independence · 45110 BPM

'Ostinato' just means a short pattern you repeat without changing. Here your right hand and both feet play a fixed loop while your left hand improvises on snare and toms.

Goal: Genuine four-way independence

Workout

Groups of 3 Over 4/4 — Explained

Level 4

Progressive & Odd Time · 50120 BPM

The bar is still normal 4/4 — 16 notes. But you accent every 3rd note. Because 3 does not divide into 16, the accent lands somewhere new each beat and only lines up again after 3 bars. This is the 'over the barline' sound.

Goal: Comfortable playing one rhythm on top of another

Workout

3 Over 2 — Hands in 3, Feet in 2

Level 5

Progressive & Odd Time · 45110 BPM

In the same amount of time, your hands play 3 notes and your feet play 2. They only line up on note 1. The classic phrase to say out loud is 'NICE cup of TEA' — hands on every syllable, feet on NICE and of.

Goal: Internalise the polyrhythmic feel

Workout

Metric Modulation — Explained

Level 5

Progressive & Odd Time · 45110 BPM

You play triplets (3 notes per beat). Then you decide that one of those triplet notes is now the new beat. The tempo appears to change but you never actually stopped — that is what Dream Theater do constantly.

Goal: Dance of Eternity thinking, at a beginner-safe tempo

Workout

Double Kick 16ths + Ride Bell

Level 3

Double Kick · 55140 BPM

Your feet play a constant stream of 4 notes per beat, alternating right-left. Your hands play a normal rock groove on top so it sounds like music, not a machine gun exercise.

Goal: Even 16ths with nothing dropped for a full minute

Workout

Hi-Hat Foot Chatter (Half-Time)

Level 3

Independence · 50130 BPM

Half-time means the snare only lands once a bar (on beat 3) so everything feels slower and heavier. Keep your left foot ticking underneath so the pulse never disappears.

Goal: Holding an underlying pulse during quiet sections

Workout

Panic Attack Endurance Test

Level 5

Double Kick · 70180 BPM

The benchmark test. Dream Theater's Panic Attack sits around 150 BPM. You are working up to holding that for a full chorus.

Goal: A full chorus of 16ths at 150 BPM

Workout

Free Play Challenge

Level 3

Progressive & Odd Time · 55160 BPM

No grid, no tab. You play music and deliberately drop in at least three things you practised in this session.

Goal: Turn exercises into music

Workout