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George Kollias

Nile · Extreme-speed specialist — blast-beat endurance, ankle control, technical precision

The techniques George Kollias actually uses across their path, moves and song studies — each one opens the same exercise workout the rest of the app links to.

Single Stroke Roll — Moving Around the Kit

Level 1

Hands · 50160 BPM

You alternate hands, one hit each, non-stop. You do NOT stay on the snare: every bar your hands move to a different drum so your arms learn to travel.

Goal: Even singles that stay even while your arms travel around the kit

Workout

Accent & Tap Control

Level 3

Hands · 55130 BPM

Every beat has 4 notes. The first one is loud (stick starts high), the other three are whispers (stick stays 2cm off the drum).

Goal: You control volume, not the stick

Workout

Double Kick 16ths + Ride Bell

Level 3

Double Kick · 55140 BPM

Your feet play a constant stream of 4 notes per beat, alternating right-left. Your hands play a normal rock groove on top so it sounds like music, not a machine gun exercise.

Goal: Even 16ths with nothing dropped for a full minute

Workout

Double Kick Triplets Under Descending Toms

Level 5

Double Kick · 50130 BPM

Your feet play 3 notes per beat, forever. Your hands come off the snare and walk down: snare → Tom 1 → Tom 2 → floor tom. This is the Glass Prison / power-fill sound.

Goal: Power fills with continuous double kick underneath

Workout

Speed Bursts

Level 4

Double Kick · 70190 BPM

Short bursts above your comfortable tempo. Speed is trained in tiny doses, not by grinding.

Goal: Raise your top speed for short phrases

Workout

Weak Foot Leading

Level 3

Double Kick · 50120 BPM

Everything you normally start with your right foot, you start with your left. It will feel wrong. That is the point.

Goal: Both feet equally strong, so fills can start with either

Workout

Linear 32nd-Note Bursts

Level 5

Independence · 45100 BPM

A single tight burst of four very fast notes, no two limbs ever together, dropped once into an otherwise normal groove. It trains hands and feet to fire in quick succession without collision.

Goal: Fast, clean linear vocabulary you can drop into fills

Workout

Double Kick Endurance Intervals

Level 4

Double Kick · 55130 BPM

Same 16th note double kick, but treated like gym intervals. You play until the timer stops you, then rest completely.

Goal: Hold your tempo for 60 seconds with no tension

Workout

Four-Limb Independence — Everyone Different

Level 5

Independence · 45110 BPM

Each limb gets its own distinct part: right hand plays quarters, left hand plays an offbeat pattern, right foot plays a syncopated kick, left foot ticks 8ths. None of the four parts are the same rhythm.

Goal: True four-way independence with four genuinely different rhythms

Workout

Panic Attack Endurance Test

Level 5

Double Kick · 70180 BPM

The benchmark test. Dream Theater's Panic Attack sits around 150 BPM. You are working up to holding that for a full chorus.

Goal: A full chorus of 16ths at 150 BPM

Workout

Groups of 3 Over 4/4 — Explained

Level 4

Progressive & Odd Time · 50120 BPM

The bar is still normal 4/4 — 16 notes. But you accent every 3rd note. Because 3 does not divide into 16, the accent lands somewhere new each beat and only lines up again after 3 bars. This is the 'over the barline' sound.

Goal: Comfortable playing one rhythm on top of another

Workout

Free Play Challenge

Level 3

Progressive & Odd Time · 55160 BPM

No grid, no tab. You play music and deliberately drop in at least three things you practised in this session.

Goal: Turn exercises into music

Workout