Mario Duplantier
Gojira · Jazz-informed metal phrasing — dynamics, tom orchestration, polyrhythmic riff-locking
The techniques Mario Duplantier actually uses across their path, moves and song studies — each one opens the same exercise workout the rest of the app links to.
Dynamics Ladder — pp to ff and Back
Level 2Hands · 50–140 BPM
You play the exact same sticking the whole time — only the volume changes, climbing one step every bar from a whisper up to as loud as you can play cleanly, then back down.
Goal: Full conscious control over dynamics at any speed
WorkoutGhost Notes Under the Backbeat
Level 3Hands · 55–130 BPM
Ghost notes are snare hits played so quietly the stick barely leaves the head. They fill in the funk groove between the loud backbeats without stealing attention from them.
Goal: Funky pocket built from dynamic contrast, not extra notes
WorkoutSingle Stroke Roll — Moving Around the Kit
Level 1Hands · 50–160 BPM
You alternate hands, one hit each, non-stop. You do NOT stay on the snare: every bar your hands move to a different drum so your arms learn to travel.
Goal: Even singles that stay even while your arms travel around the kit
WorkoutAccent & Tap Control
Level 3Hands · 55–130 BPM
Every beat has 4 notes. The first one is loud (stick starts high), the other three are whispers (stick stays 2cm off the drum).
Goal: You control volume, not the stick
WorkoutMelodic Orchestration Across the Kit
Level 4Independence · 55–130 BPM
Instead of thinking 'groove' and 'fill' as separate things, you orchestrate — spreading one continuous musical phrase across every drum and cymbal you have, so the kit sings a single melody.
Goal: Kit playing that sounds composed and orchestrated, not just grooved
Workout3 Over 2 — Hands in 3, Feet in 2
Level 5Progressive & Odd Time · 45–110 BPM
In the same amount of time, your hands play 3 notes and your feet play 2. They only line up on note 1. The classic phrase to say out loud is 'NICE cup of TEA' — hands on every syllable, feet on NICE and of.
Goal: Internalise the polyrhythmic feel
WorkoutGroups of 3 Over 4/4 — Explained
Level 4Progressive & Odd Time · 50–120 BPM
The bar is still normal 4/4 — 16 notes. But you accent every 3rd note. Because 3 does not divide into 16, the accent lands somewhere new each beat and only lines up again after 3 bars. This is the 'over the barline' sound.
Goal: Comfortable playing one rhythm on top of another
WorkoutMetric Modulation — Explained
Level 5Progressive & Odd Time · 45–110 BPM
You play triplets (3 notes per beat). Then you decide that one of those triplet notes is now the new beat. The tempo appears to change but you never actually stopped — that is what Dream Theater do constantly.
Goal: Dance of Eternity thinking, at a beginner-safe tempo
WorkoutFour-Limb Ostinato
Level 4Independence · 45–110 BPM
'Ostinato' just means a short pattern you repeat without changing. Here your right hand and both feet play a fixed loop while your left hand improvises on snare and toms.
Goal: Genuine four-way independence
WorkoutDouble Kick 16ths + Ride Bell
Level 3Double Kick · 55–140 BPM
Your feet play a constant stream of 4 notes per beat, alternating right-left. Your hands play a normal rock groove on top so it sounds like music, not a machine gun exercise.
Goal: Even 16ths with nothing dropped for a full minute
WorkoutSpeed Bursts
Level 4Double Kick · 70–190 BPM
Short bursts above your comfortable tempo. Speed is trained in tiny doses, not by grinding.
Goal: Raise your top speed for short phrases
WorkoutWeak Foot Leading
Level 3Double Kick · 50–120 BPM
Everything you normally start with your right foot, you start with your left. It will feel wrong. That is the point.
Goal: Both feet equally strong, so fills can start with either
WorkoutFour-Limb Independence — Everyone Different
Level 5Independence · 45–110 BPM
Each limb gets its own distinct part: right hand plays quarters, left hand plays an offbeat pattern, right foot plays a syncopated kick, left foot ticks 8ths. None of the four parts are the same rhythm.
Goal: True four-way independence with four genuinely different rhythms
WorkoutPanic Attack Endurance Test
Level 5Double Kick · 70–180 BPM
The benchmark test. Dream Theater's Panic Attack sits around 150 BPM. You are working up to holding that for a full chorus.
Goal: A full chorus of 16ths at 150 BPM
WorkoutFree Play Challenge
Level 3Progressive & Odd Time · 55–160 BPM
No grid, no tab. You play music and deliberately drop in at least three things you practised in this session.
Goal: Turn exercises into music
Workout